Euchre QOD: “I don’t care, ya gotta declare”
Follow them to win often
But sometimes they lose
“Game Theory” – Mathematical equations meant to explain the best strategy in a situation based on the probability of an event occurring and the payoff that one receives. It is the basis for the point system of evaluating your cards.
When I was first thinking about a better strategy for euchre, I thought of creating a computer program to play thousands of games and then keeping track of how it did. To get a sense of the value of each card I used a simple program to figure out the probability that any specific card would win a trick. To make it “nearly” realistic I put the following rules in place.
0. The playing rules for euchre were in effect. Follow suit, trump wins, etc.
1. The lead trick would be the card with the highest rank. So, the highest trump that a player had would be led at the first trick.
2. Each player would play the highest card in the suit to win if they could. That means if an off-suit was led and the computer had to decide between an Ace and a lower card, the ace was played.
3. Each player would play the lowest trump if they were ruffing. So, if they had the right bower and the nine of trump, they would play the nine if ruffing.
4. One player would not play higher than their partner (unless their was no choice) if their partner was winning the trick.
5. The result of the tricks were saved noting which card won.
6. A number of hands were randomly dealt and played.
Clearly, this isn’t a great euchre strategy but it gives a close approximation to a real game.
The results of this simulation using 100 hands are as follows…
Card Probability of winning
Right bower 100%
Left Bower 76%
Ace of trump 53%
King of trump 45%
Queen of trump 40%
Ten of trump 34%
Nine of trump 32%
Ace of next suit 44%
King of next suit 13%
Queen of next suit 2%
Ten of next suit 1%
Nine of next suit 1%
Ace of green suit 50%
King of green suit 19%
Queen of green suit 6%
Jack of green suit 1%
Ten of green suit 1%
Nine of green suit <1%
The results of this quick experiment are interesting. Clearly, there is a difference between a “green” Ace and a “next” Ace. You can also see that an Ace of trump is only slightly more valuable than a green Ace.
To create the point system, the probabilities are simplified. This has the effect of giving up some accuracy but it also makes things a bit easier.
The next step would be to improve the play of the computer opponents and take into account things like lone Aces being worth more than doubleton Aces, guarded left bowers, etc.
In the end, there could be a point system which perfectly describes every euchre hand possible. Then only an expert or someone really lucky could beat a computer euchre player.