Friday, February 10, 2006

Seat 3 ordering strategies

Euchre QOD: “Bid it to win it.”

Euchre Haiku:
Lift pasteboards in view
Not a good card among them
Knuckles need knocking.

Euchre Palaver
“Knock” – This is when a player wants to pass. One could say “knock” but it’s much classier to actually knock on the playing surface. Of course, no one ever said euchre was a classy game.

SEAT 3: The weak seat
From this seat you really need a good hand to order it up. You have everything going against you. Your partner has already passed which means she doesn’t have much. If you do order it up, the dealer gets to dump a loser card, likely get short suited, and you’ve given her at least one trump. It’s definitely a grave situation to put yourself in. But when you can make your bid from this seat, victory is sweet!

As said before (previous post), the card point total needed to order from this seat in the first round is 21. This pretty much means you have the Right bower and a couple more trumps. This also means it’s a good idea for your partner to lead trump first so your team pulls out all the trumps the opponents might have in their hand. But that gets us into playing strategy which we’ll cover at a later date.

In the second round of bidding, this seat still is pretty weak. While 16 card points will generally be a winning play, more conservative play is advisable depending on the game score. For example, if the game is just beginning go ahead and bid it. But if it’s in the middle of the game and the score is tied, bidding with 18 card points is more appropriate.

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